Stop Hunting With the Big Forex Players - Investopedia

The crypto market’s correlation with traditional markets (by Robert Aron Zawiasa)

https://medium.com/@Zawiasa/the-crypto-markets-correlation-with-traditional-markets-79e8209a6d8
At the time of Corona virus and the — not so related — economic meltdown, many questions the correlation between the virtual economy of cryptocurrencies and the “trad” one.
Why is it such an important question? For many years crypto evangelists predicted Bitcoin as a new safe-haven, the “digital gold”. — Oh boy, they were wrong.
The correlation is not imaginary, trad market players now have significant capital in cryptocurrency and when they need to pull liquidity to cover fiat liabilities, they just do it. The reason for the steep drop in % terms is because the BTC market is not liquid enough at this point in time.
Is it a problem? A heresy of the crypto evangelion?
A heresy for sure, but not a problem at all. Let’s be honest and admit it: The crypto community found nothing unusual in the recent price-drops. I, myself even shorted the market, because crypto is still full of promises but lacking adoption.
Okay, so they are correlating and crypto is full of shit and scammy and basically the same, right?
Not so! Do you remember the times when we had to wait days for a transaction? Paying with wire transfer for something in China was insanely expensive? When merchants preferred cash over credit cards, because of high fees? When you had to hire a broker for investing?
Those times are gone and yes, not because of crypto solved these problems, but crypto definitely accelerated this transformation, urged the financial world to change rules or die. Now what if I say, this is only the beginning and these are only entry-level benefits of what really crypo promises?

Crypto promises us the “digital America”

Uh, I said it. Crypto is the new land and all the resourceful wants their own pieces of it. The reason behind why so many are thinking about Bitcoin as the digital gold is because the digital America’s gold rush is happening now. We all know deep in our consciousness that the world is heavily changing, the youth is changing, society is being digitalized even if brain-computer interfaces are not a thing yet..
Damn son you are weird and I stopped reading here.
The reason you feel weird about our descendants living online is because you know it will happen, but stay in the present now and I will tell you what crypto is doing to our traditional economy!

What is the “crypto dream”?

Many of the early adopters joined not because they wanted to make money, but because they think the current money system is unfair. Common citizens are paying the highest on almost everything and most of the time they don’t know about it. The financial sector’s practices are so hidden, almost like an occult knowledge. There are a few people who understand it and then there are everyone else, the vulnerable. This makes the first statement of the dream:
One of my biggest frustration as a teenager was I did not see real good opportunities in the world. I read about them, I saw them in historical movies, but in reality workplaces were boring and abusive, investments were only for the rich. Neither the booming housing market or fake forex trading seemed like a good fit for me. I had very little money, but a big passion to forge my fortune.
The wolves of Wall Street created our current system in the ideology of “I own what I could acquire” and backfired each other just like everyone did. They have done this, because there is no trust in the traditional world, but trust is heavily needed. But if things are transparent and open, we only need one more thing to wake up from this nightmare:
You read it right, a trustless environment provide uncheatable cooperation. There is no single entity that has authority over the system, and consensus is achieved without participants having to know or trust anything but the system itself.
I don’t eat your utopian bullshit! Your software is written by people I still need to trust.
People tend to be happier to direct trust towards organizations than systems. However, while organizations are made up of people who are easily corruptible, trustless systems can be governed entirely by computer code. All of the source code in crypto should be accessible to everyone. If it is not, then it is not a part of our ecosystem.

The technology behind crypto

Many being confused about the blockchain, thinking it is not a big deal. We had many software far older than Bitcoin, implementing the very same ideas. What Bitcoin had — which made the blockchain a very unique thing — is philosophy. It was intended to use a special way and confronted a very big thing, nobody thought it could be possible to confront.
The blockchain is a way to store information. A decentralized, fully transparent one, which is accessible for everyone 7/24. It never stops, It cannot be stopped and people make it doing different things.
The first use case its inventor made it doing is persisting transactions, money transfers. He told all of us it is just an experiment, which he didn’t tell is the capabilities of this technology. So fast people realized it is possible to do extraordinary things with it, like running a whole computer on the blockchain, making it behave like a virtual computer instance.
No one did things like this before: A global computer which cannot be stopped, which is capable to run all kinds of software on it.

What was the impact?

People go mad about it, especially greedy people who don’t know a bum about the technology but have money to pour in. At one point, the fundraising softwares running on the Ethereum global computer had more impact and volume than the whole VC industry in America. This was only the early rising of crypto, 2017 spring. Later that year, everyone hopped on the train who were brave or stupid enough.
Did crypto had a real economy at that point? Was it an industry? Real-world adoption? NOPE
It was a bitter funny hype train, challenging everyone inside or outside the community, but it showed us one thing: We have the gold.
Not so much people are capable to find and extract gold, to be honest: Most of us are just lurkers, fortune hunters and times could be rough when a mass hype destructs all the mines, but people had keep going, continuing the work.

How the crypto economy relates to the traditional economy now?

It is expanding much faster than any other economy in the world. Our frontiers in adoption are companies like Crypto.com paying hundred millions of dollars ($50 bonus for every new customer) to onboard millions of users, others like Coinbase paying $166 anyone to motivate in learning about cryptocurrencies. Handshake is airdropping hundreds of dollars (on current rates) to open-source developers and these are just a few examples of how generous and prosperous our thriving world is. In comparison: Revolut, a fintech company which is very similar to Crypto.com only paid 10 USD for new card holders and no one would ever pay you to educate yourself about financials. Developers? They historically get a fraction of a fraction of the pie in Silicon Valley. (Sorry Y Combinator, you are a delightful exception)
These companies I mentioned are very traditional ones and they are not innovating in software, but keeping our gates open to the new world. I don’t want to credit here any of the thousands of developer teams, all working on the “real deal”. I only leave here a link to the list of all variants of the Bitcoin source code alone. Understanding what blockchain companies are working on is a whole new profession now.
The idea of a crypto company is the DAO (Decentralized Autonomous Organization). Which covers trustless, often anonymous and fully transparent organizations with profit sharing and they are aimed to become better alternatives to traditional companies. Most of us in the community have different understanding, proposals and hopes about what a DAO should be, but common sense tell us it is the next big thing to emerge.

Wild West is Happening

We are building railway systems across the land, making connections and interoperations between blockchains. We are attracting a lot of immigrants day-to-day, because we have better paying workplaces, better interest rates and in overall a flourish economy. We are growing a strong identity to support our nation as the blockchain developers, economists, philosophers and investors. Our money is under our control as we own our future and all of us knows: We will soon show the world, what we are capable to achieve.
This is my view of the crypto world. This is the manifesto of “digital America”.
RAZ
contact me at zawiasa.hu
submitted by ZGenKibernetika to u/ZGenKibernetika [link] [comments]

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submitted by CH188 to u/CH188 [link] [comments]

Daily Releases (December 11, 2018)

Windows

Game Group Store Score (Reviews)
Yakuza 0 CPY Steam 87% (7.8k)
DUSK SKIDROW Steam 98% (1.9k)
Armored Brigade SKIDROW Matrix Games -
DUSK (RIP) SiMPLEX Steam 98% (1.9k)
Forex Trading Master: Simulator (RIP) Unleashed Steam 25% (8)
Iridescence DARKZER0 Steam -
Ancient Frontier: Steel Shadows CODEX Steam -
 
Update/Repack/Addon Group Store Score (Reviews)
Yakuza.0.REPACK CPY Steam 87% (7.8k)
The.Forest.Update.v1.10 CODEX Steam 93% (112.1k)
SpellForce.3.Update.v1.39 CODEX Steam, GOG 72% (2.5k)
Treasure.Hunter.Simulator.Update.v20181210 CODEX Steam 64% (202)
NBA.2K.Playgrounds.2.Update.v20181211 CODEX Steam 63% (117)
KURSK.Update.v1.09 CODEX Steam 54% (112)
Two.Point.Hospital.Bigfoot.Update.v1.9.24604 CODEX Steam 92% (38)
Dusk.Episode.3.RIP.MUSIC.ADDON SiMPLEX Steam 98% (1.9k)
Dandara.v1.1.5 SiMPLEX Steam 89% (133)
Youtubers.Life.OMG PLAZA Steam 72% (8.7k)
Pizza.Connection.3.Halloween.Update.v20181211 PLAZA Steam 41% (585)
American.Truck.Simulator.Oregon.Update.v1.33.2.0 PLAZA Steam 96% (545)
Rocket.League.Hot.Wheels.Triple.Threat.Update.v1.57 PLAZA Steam 68% (74)
 
DLC Group Store Score (Reviews)
Immersion Pack - Europa Universalis IV: Golden Century CODEX Steam 59% (49)
Fishing Sim World: Jezioro Bestii HOODLUM Steam 100% (1)
 

<< December 10, 2018

Q&A

Q: When will [insert game name here] be cracked?
A: STOP! CrackWatch members are not psychic. Games get cracked by completely ANONYMOUS SCENE GROUPS who don't disclose their progress or plans to the general public so NO ONE knows WHEN and IF a certain game will be cracked.
 
Q: What are all these NFO thingies? Where do I download?
A: NFOs are text files included with game releases which contain information about the releases. CrackWatch only informs which games have been cracked. To download look for the releases on CS.RIN.RU or torrent websites. Useful websites can be found in The Beginners Guide and on WebOasis.
 
Q: WTF is Denuvo?
A: Denuvo is a Digital Rights Management (DRM) technology used to protect games from being cracked. Games that have Denuvo are harder to crack and usually take much longer. See Pinned Post for a list of Denuvo games.
 
Q: An update is out, but it includes the base game as well! Can I only download the update without redownloading the entire game?
A: Yes. CS.RIN.RU is your friend.
submitted by YouSmellFunky to CrackWatch [link] [comments]

Suggestions for a healthy longlived server

I'm coming at this with years of RO experience, and the advice of friends who play at the top of WoE, PvM, and PvP. I have also been a GM on 3 servers and an admin on one, and asked for advice from two friends who have been admins on their own successful low rate servers. Additionally, I have some experience with editing the source files and redesigning the game a bit, not that I will get much into that, but I do know what is and isn't possible. I also have experience from other games such as WoW (as a world and arena PvPer at the highest levels), and from political and economic games such as EVE and bloc. Finally, I have some real life knowledge of economics (though I wouldn't call myself an economist) due to being a FOREX trader.
All of that and more has lead to my understanding of game design, some of which I can apply here.
I realize that this is a long post, but that's because I got the input from several people and put (a little bit of) effort into explaining the reasoning. If any of these things are being discussed in other threads, pardon me and just let me dump all of my opinions into one place, as they are largely interconnected.
Most of my suggestions are based on sustainable gameplay, sustainable economy, rewarding players for their decisions, and giving players more freedom. I tried to keep the changes, for the most part, quite vanilla. I have some much better ideas that require customization, but most players recoil at the thought of customization in RO.
I'll start with the unquestionable and move to the debatable.

No donor or normally unavailable items with unique stats.

This means there should be no items with dex on mid or lower. No upper headgears with more than 3 dex, etc. Basically, no overpowered donor items or ones that disrupt normal player balance. Adding a single dex to a build can be incredibly imbalanced, which is why I used dex as an example, but this applies to lots of stats.
Not only can it be imbalanced, but it causes item inflation as well. When players no longer need to hunt for gear (because they replace it with donor or custom quest items), lots of gear becomes either worthless and thus overupgraded to abnormal degrees or obsoleted.
On the same token, this means not allowing BG items to be used outside of BGs, including in WoE or anywhere else. It's devastating to the economy. WoE is a competition between guilds, not just to conquer castles, but to acquire enough resources to do it.
IMO the only items players should be able to donate for are cosmetic, and perhaps things like battle manuals and maybe bubble gum, which have no direct impact on gameplay other than to reduce the grind. But really, cosmetic items should be enough if you're clever. There's one suggestion on this down in the zeny sink section.

Set strict rules for GMs to follow, and don't give them more power than they need.

If all of that sounds paranoid to you, then you're going to end up with GM problems. Even if you trust your GMs with your life, you need to set guidelines. You can't read their minds, even if they are your best friends. They are going to use their own discretion, and that might vary widely from your own decisions, unless you give them strict guidelines.
Not only will this make the GMs better, but it'll give you more confidence in their decisions when players complain, and allow you to handle the inevitable drama better, thus preserving the playerbase.
I have seen a GM go on /vg/ and talk shit to the players there, unbeknownst to the admin.

A PvP room where consumables (with the possible exception of conc/awakening/berserk pots) are disabled, and where all buffs are removed upon entering.

The main interest of many other players, is PvP (not GvG/WoE). Unfortunately, PvP is often woefully underrepresented in server design decisions. PvP is incredibly disinteresting when using dex food and potion spamming, and when getting SL/Assump/etc from outside. Leave the consumable spam and buff stacks to WoE and PvM. Also, please don't use a shitty map for the PvP room.
You can, of course, have two PvP rooms, so this shouldn't be a controversy.
On RaptureRO, there was also a 3v3 PvP arena tournament, which was incredibly fun. Takes some scripting though and isn't top priority.

A draw range of 18+, preferably around 20 to 24.

I'm referring to /conf/battle/client.conf area_size. The default is 14, which is an antiquated value meant to reduce stress on PCs made back in 2000. There are actually mobs that can aggro from outside of your view range, which is quite dumb. There is no reason to use a lower draw range, except for artificial difficulty.
Successful servers like Rapture, ProjectRage, Destina, etc, had an increased the draw range without issue. Newer players won't even notice a difference.
If you are afraid of client lag in WoE (there shouldn't be any, but just in case) you can simply script an NPC to automatically change the area_size value before and after WoE. It doesn't require a reset of anything, not even an @reloadscript.

Turn up the party exp bonus.

Simple enough, makes it worth leveling as a party instead of leeching yourself with a hunter (the normal method for leveling most things as fast as possible).

Take proactive steps to limit zeny inflation and promote a player-driven economy.

Zeny inflation is one of the biggest problems for the longevity of any RO server. The game was not designed in a way to have a stable economy. You must tweak a few things to get something workable. I'll talk about item inflation a bit later:

Roll out content in waves

It's a suggestion I heard elsewhere and it's a good one. Start with trans disabled and less dungeons available. Gradually release more as the server grows and people hit higher levels. This is a good idea for a few reasons:

Consider splitting the server into a pure-WoE server and a non-WoE server

This might at first sound unappealing by splitting up the playerbase, but it allows you to more easily design both servers to fit their respective playerbases. Also keep in mind that many of the players from each server will play on both servers. Only a minority will be exclusive to one.
Potion spamming completely trivializes a large portion of the game's content and reduces the skill ceiling dramatically. It reduces the importance of healing abilities, eliminates the need for mana efficiency, imbalances PvP (asura spam is a lot harder when you can't just mash blue pots, for example. The same goes for SinXs and White Smiths with white pots, and so on). In PvP, abilities that are not 1HKOs become nearly worthless, due to white pot spam. This reduces ordinarily incredibly complex jobs like champ, to nothing more than asura-machines. Additionally, no pot spam means that if a champ wants to spam asura in PvM, he needs a Professor. This concept applies to other classes as well.
In WoE, potion spamming is necessary to survive. In the rest of the game, though, potion spam ruins much. No WoE means no need for pot spamming.
The rest of my suggestions assume that you aren't going with this suggestion, so bear that in mind.

Misc

PS: Yeah you can't upgrade Orlean's gloves, but it could at least become a decision between +1 dex vs. +2 dex and -1 vit or -1 def, or something, instead of just "yeah these are better than or equal to regular gloves in every way". There's literally no reason to farm gloves because you don't need gloves to farm Orlean's gloves. That's how it works for a lot of older gear, and it's not a good thing.
Ideally, newer gear should scale better than older gear, but not be better inherently. You won't be able to do it with everything, but every bit helps to stave off inflation and inevitable server death.

PvP enabled on MVP maps.

This is controversial, but hear me out. I think this can, by itself, increase the longevity of a server dramatically, while solving a plethora of problems as well.
MVPs are a scarce resource, and players often compete for them. Normally this leads to a meta of trying to out-grief other players. Instead, with PvP enabled, you could fight for the MVP. It changes the competition into a meaningful part of the game, rather than a rat race. This will be especially important on a high population server.
And remember the costume hat idea? Now people can fight for the boxes that low level MVPs drop, creating competition over the usually worthless MVPs, and reason to go out and play the game.
Particularly challenging content, like bio3, will be extremely difficult to clear if players are trying to kill you. This will encourage diplomacy and cooperation between players (as seen in sandbox games like EVE, DayZ, etc). Either you work with the other group, or you become rivals. This is good for the health of a server. The increased difficulty will also increase the longevity of the server by reducing the rate at which players clear the content and collect the gear.
There's the other added benefit of making it more of a challenge to reach max level in places like Abbey3. You might want to turn on PvP in Thor1 for the same reason. Again, players can choose to work together or make enemies while leveling in these high level zones. And, again, the increased difficulty increases server longevity by reducing the average rate at which players progress.
Finally, you can have mobs on PvP maps drop white and blue herb boxes, and spawn on timers. This way, players can compete for the resources they need in WoE, rather than grind for days. You can use regular white/blue herb boxes, or use WoE-only potion drops and have them drop in somewhat higher quantities. The more generalized the drop is, the fewer should drop, to have a smaller impact on the overall economy. Players who don't WoE can simply sell the WoE pots to WoE players, so they have just as much reason to compete for the mobs.
Since the WoE players need these resources to win WoE, they'll fight each other for the resources between WoEs, reducing the boredom. It also gives every high level player a thing to look forward to doing: world PvP. Something that pretty much never gets old. Just make sure that the mobs are scarce enough that you don't make it too easy to collect herbs/pots. It's supposed to be a supplementation to normal farming, to make it easier in a fun/competitive way.
This change will have no impact on low level players. I have seen this done and it works beautifully. If you're imagining constant fighting between players on every MVP map, you're forgetting that there are dozens of MVP maps. Most maps are usually empty, especially at certain times of day.
You will probably need to turn off teleporting and memo on non-dungeon maps to prevent things like champs from running in with asura in relative impunity.
As far as players who are disinterested in PvP go, remember that there are instanced dungeons now. There are also dungeons in which it's highly unlikely that you'll run into other players due to quest requirements: Thanatos, Vesper, Ktullanux, probably a few others I'm forgetting. You could just turn PvP off on those maps for that matter.
You also have the option of disabling PvP on some other MVP maps if you feel that's necessary.

BGs

If you go with my last suggestion, I'd LOVE it if you simply don't include BGs on the server. In my opinion, BGs are a terrible and trivialized bastardization of RO PvP. They're tedious and unfun, and unnecessary when you have world PvP, a PvP room, and WoE.
However, if you're going to include BGs, then:
submitted by BuddhistSC to ggRO [link] [comments]

Daily Releases (December 11, 2018)

Windows

Game Group Store Score (Reviews)
Yakuza 0 (REPACK) - DENUVO CPY Steam 87% (7.8k)
Yakuza 0 - DENUVO CPY Steam 87% (7.8k)
DUSK SKIDROW Steam 98% (1.9k)
Forex Trading Master: Simulator (RIP) Unleashed Steam 25% (8)
Youtubers Life Omg PLAZA Microsoft Store -
Iridescence DARKZER0 Steam -
 
Update Group Store Score (Reviews)
The.Forest.Update.v1.10 CODEX Steam 93% (112.1k)
SpellForce.3.Update.v1.39 CODEX Steam, GOG 72% (2.5k)
Treasure.Hunter.Simulator.Update.v20181210 CODEX Steam 64% (202)
NBA.2K.Playgrounds.2.Update.v20181211 CODEX Steam 63% (117)
KURSK.Update.v1.09 CODEX Steam 54% (112)
Two.Point.Hospital.Bigfoot.Update.v1.9.24604 CODEX Steam 92% (38)
Dusk.Episode.3.RIP.MUSIC.ADDON SiMPLEX Steam 98% (1.9k)
Dandara.v1.1.5 SiMPLEX Steam 89% (133)
Pizza.Connection.3.Halloween.Update.v20181211 PLAZA Steam 41% (585)
American.Truck.Simulator.Oregon.Update.v1.33.2.0 PLAZA Steam 96% (545)
Rocket.League.Hot.Wheels.Triple.Threat.Update.v1.57 PLAZA Steam 68% (74)
 
DLC Group Store Score (Reviews)
Immersion Pack - Europa Universalis IV: Golden Century CODEX Steam 59% (49)
Fishing Sim World: Jezioro Bestii HOODLUM Steam 100% (1)
 

<< December 10, 2018

Q&A

Q: When will [insert game name here] be cracked?
A: STOP! CrackWatch members are not psychic. Games get cracked by completely ANONYMOUS SCENE GROUPS who don't disclose their progress or plans to the general public so NO ONE knows WHEN and IF a certain game will be cracked.
 
Q: What are all these NFO thingies? Where do I download?
A: NFOs are text files included with game releases which contain information about the releases. CrackWatch only informs which games have been cracked. To download look for the releases on CS.RIN.RU or torrent websites. Useful websites can be found in The Beginners Guide and on WebOasis.
 
Q: WTF is Denuvo?
A: Denuvo is a Digital Rights Management (DRM) technology used to protect games from being cracked. Games that have Denuvo are harder to crack and usually take much longer. See Pinned Post for a list of Denuvo games.
 
Q: An update is out, but it includes the base game as well! Can I only download the update without redownloading the entire game?
A: Yes. CS.RIN.RU is your friend.
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Daily Releases (December 11, 2018) - Source

# Windows | Game | Group | Store | Score (Reviews) | |:-|:-|:-|:-| | [Yakuza 0 (REPACK)](https://www.xrel.to/game-nfo/1721812/Yakuza-0-REPACK-CPY.html) **- DENUVO** | CPY | [Steam](https://store.steampowered.com/app/638970) | 87% (7.8k) | | [Yakuza 0](https://www.xrel.to/game-nfo/1721757/Yakuza-0-CPY.html) **- DENUVO** | CPY | [Steam](https://store.steampowered.com/app/638970) | 87% (7.8k) | | [DUSK](https://www.xrel.to/game-nfo/1721398/DUSK-Episode-3-SKIDROW.html) | SKIDROW | [Steam](https://store.steampowered.com/app/519860/DUSK/) | 98% (1.9k) | | [Forex Trading Master: Simulator (RIP)](https://www.xrel.to/game-nfo/1721835/Forex-Trading-Master-Simulator-RIP-Unleashed.html) | Unleashed | [Steam](https://store.steampowered.com/app/955070) | 25% (8) | | [Youtubers Life Omg](https://www.xrel.to/game-nfo/1721813/Youtubers-Life-OMG-PLAZA.html) | PLAZA | [Microsoft Store](https://www.microsoft.com/en-us/p/youtubers-life-omg-edition/bzhcz2t1gc54) | - | | [Iridescence](https://www.xrel.to/game-nfo/1721719/Iridescence-DARKZER0.html) | DARKZER0 | [Steam](https://store.steampowered.com/app/792190) | - |   | Update | Group | Store | Score (Reviews) | |:-|:-|:-|:-| | [The.Forest.Update.v1.10](https://www.xrel.to/game-nfo/1721706/The-Forest-Update-v1-10-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/242760) | 93% (112.1k) | | [SpellForce.3.Update.v1.39](https://www.xrel.to/game-nfo/1721815/SpellForce-3-Update-v1-39-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/311290), [GOG](https://gog.com/game/spellforce_iii 'DRM-Free! 👍') | 72% (2.5k) | | [Treasure.Hunter.Simulator.Update.v20181210](https://www.xrel.to/game-nfo/1721704/Treasure-Hunter-Simulator-Update-v20181210-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/748300) | 64% (202) | | [NBA.2K.Playgrounds.2.Update.v20181211](https://www.xrel.to/game-nfo/1721885/NBA-2K-Playgrounds-2-Update-v20181211-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/726590) | 63% (117) | | [KURSK.Update.v1.09](https://www.xrel.to/game-nfo/1721365/KURSK-Update-v1-09-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/860620) | 54% (112) | | [Two.Point.Hospital.Bigfoot.Update.v1.9.24604](https://www.xrel.to/game-nfo/1721702/Two-Point-Hospital-Bigfoot-Update-v1-9-24604-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/966690) | 92% (38) | | [Dusk.Episode.3.RIP.MUSIC.ADDON](https://www.xrel.to/game-nfo/1721884/Dusk-Episode-3-RIP-MUSIC-ADDON-SiMPLEX.html) | SiMPLEX | [Steam](https://store.steampowered.com/app/519860/DUSK/) | 98% (1.9k) | | [Dandara.v1.1.5](https://www.xrel.to/game-nfo/1721910/Dandara-v1-1-5-SiMPLEX.html) | SiMPLEX | [Steam](https://store.steampowered.com/app/612390) | 89% (133) | | [Pizza.Connection.3.Halloween.Update.v20181211](https://www.xrel.to/game-nfo/1721848/Pizza-Connection-3-Halloween-Update-v20181211-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/588160/Pizza_Connection_3/) | 41% (585) | | [American.Truck.Simulator.Oregon.Update.v1.33.2.0](https://www.xrel.to/game-nfo/1721771/American-Truck-Simulator-Oregon-Update-v1-33-2-0-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/800370) | 96% (545) | | [Rocket.League.Hot.Wheels.Triple.Threat.Update.v1.57](https://www.xrel.to/game-nfo/1721395/Rocket-League-Hot-Wheels-Triple-Threat-Update-v1-57-PLAZA.html) | PLAZA | [Steam](https://store.steampowered.com/app/910940/Rocket_League__Hot_Wheels_Triple_Threat_DLC_Pack/) | 68% (74) |   | DLC | Group | Store | Score (Reviews) | |:-|:-|:-|:-| | [Immersion Pack \- Europa Universalis IV: Golden Century](https://www.xrel.to/game-nfo/1721836/Europa-Universalis-IV-Golden-Century-CODEX.html) | CODEX | [Steam](https://store.steampowered.com/app/960920/Immersion_Pack__Europa_Universalis_IV_Golden_Century/) | 59% (49) | | [Fishing Sim World: Jezioro Bestii](https://www.xrel.to/game-nfo/1721862/Fishing-Sim-World-Jezioro-Bestii-HOODLUM.html) | HOODLUM | [Steam](https://store.steampowered.com/app/940530) | 100% (1) |   # [<< December 10, 2018](https://www.reddit.com/CrackWatch/comments/a59pxc/daily_releases_december_10_2018/) ***** #Q&A **Q:** When will [insert game name here] be cracked? **A:** STOP! CrackWatch members are not psychic. Games get cracked by completely **[ANONYMOUS SCENE GROUPS](https://en.wikipedia.org/wiki/Warez_scene_)** who don't disclose their progress or plans to the general public so **NO ONE** knows **WHEN** and **IF** a certain game will be cracked.   **Q:** What are all these NFO thingies? Where do I download? **A:** NFOs are text files included with game releases which contain information about the releases. CrackWatch only informs which games have been cracked. To download look for the releases on [CS.RIN.RU](https://cs.rin.ru/forum/) or torrent websites. Useful websites can be found in [The Beginners Guide](/CrackWatch/comments/8opuhg) and on [WebOasis](https://weboas.is/).   **Q:** WTF is Denuvo? **A:** Denuvo is a Digital Rights Management (DRM) technology used to protect games from being cracked. Games that have Denuvo are harder to crack and usually take much longer. See [Pinned Post](/CrackWatch/comments/9c16zi) for a list of Denuvo games.   **Q:** An update is out, but it includes the base game as well! Can I only download the update without redownloading the entire game? **A:** Yes. [CS.RIN.RU](https://cs.rin.ru/forum/) is your friend. 
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Fibonacci Trading Strategy for Stop Hunters (WARNING! This Video Is For Educational Purposes Only.) Dale Pinkert of Forex Stop Hunters on Trade What You See WHAT IS STOP LOSS HUNTING IN FOREX TRADING?

How to Profit from Stop Hunters. To be able to profit from stop hunting you must first understand why stop hunting occurs before you can identify when a stop hunt will occur. A stop hunt is more likely to happen when there is a significant build-up of stop-loss orders below, or above, important support and resistance levels. The institutional investors are able to hunt stops because they ... How to Profit from Stop Hunters; Forex Stop Hunting Strategy; Conclusion; Between 65-90% of retail Forex traders will lose their entire trading account, in large part because they don’t know where to place their protective stop losses. Institutional traders are the ones who profit from individual trader losses as there is a predictability in the behaviour of retail traders, and how they ... Stop Loss Hunter can indeed be defeated by not putting a stop loss but it is somewhat contrary to the correct way of trading, and therefore we must try to minimize the risk of stop loss hunters by fraudulent brokers. You might want to also direct people to Dale Pinkert's earlier site, which was simply "Forex" Stop Hunters vs. Stop Hunters. Looks like he just started the same service again under a different name. The stop hunter may be a FOREX broker's dealing desk which is trading in competition with its customers or it may simply be a large player in the market; a bank, a hedge fund or whatever. Stop hunters operate best in an environment where most traders believe that the market is about to move in a certain direction. As traders take positions, the inexperienced ones (like me in the trade above ... What Is Stop Loss Hunting? As you know forex brokers make money when you take a position. They charge you some pips when you buy a currency pair. This number of pips that brokers charge when you buy currency pairs is called spread. Brokers offer different spreads for different currency pairs. Spread is not the only way that forex brokers make money. It is one of the ways that Market Maker ... How To Avoid Stop Hunting Forex. Honestly, there is not much we actually can do to avoid the stop hunts. It is a part of the trading business. However, the methods below should help you to minimize their negative effects. Here we go… Entering from the area of the initial stop: It is a very simple and a very easy to use entry technique. However, the method requires some effort and discipline ... Because forex trading involves a great deal of leverage, traders large and small often employ stop and stop-limit orders to stave off margin calls or lock in profits automatically. Stop hunting is ... Thus, triggering their stop-loss orders pushing price lower/higher they can take advantage of the liquidity and get a better price. How to become the hunter and not fall foul of stop loss hunting. We have extensive knowledge in this area and trade with the smart money. If you would like to learn; How we trade with the hunters and not the hunted If you trade forex and wish to be successful, you owe it to yourself to check out this room. I've only been trading a little over 18 months, winning some and always giving it back, barely breaking even. I've been with Dale and Forex Stop Hunters for 1 month now, not only has every week been profitable, this past week my account grew an amazing 47%. The great thing is the training and knowledge ...

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Fibonacci Trading Strategy for Stop Hunters (WARNING! This Video Is For Educational Purposes Only.)

In this video, I will be discussing who is behind Stop Loss hunting in the Retail Forex market, whether it's your Broker or someone else? Most people have experienced this frustrating issue of ... Fibonacci Trading Strategy for Stop Hunters (WARNING! This Video Is For Educational Purposes Only.) ... You will likely lose all your trading account money, from trading Forex. Approximately 80% ... Hi! I'm Dale Pinkert and Forex is my passion, through this channel and my site I hope to introduce to help traders avoid the FX vultures Larry Pesavento and Dale Pinkert, of Forex Stop Hunters, discuss the US Dollar Index, Gold and More!

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